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> Question(s) for the DS staff.
ZeeTech
post 16 September 2007, 13:58
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I've got 2 questions :
  1. What language do the programmers use for the games? C++? x86 Assembly optimizations?
  2. What 3D modeling/animation package are you using for the art? (3dsmax, Maya, Lightwave 3D, ...)

I'm curious to know about those, as I occasionally do some game development myself.
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ShadowMoses
post 16 September 2007, 14:24
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The sdk has a load of 3dsmax tools so i'd say that! ;)


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Ika
post 17 September 2007, 12:50
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Цитата(ZeeTech @ Sep 16 2007, 10:58 AM) *
I've got 2 questions :
  1. What language do the programmers use for the games? C++? x86 Assembly optimizations?
  2. What 3D modeling/animation package are you using for the art? (3dsmax, Maya, Lightwave 3D, ...)
I'm curious to know about those, as I occasionally do some game development myself.


1)Our programmers are using the C++ language
2) For animation/modeling uses the 3dsmax mainly and also Maya, but there are many prog-exporters to do easy life for devs.


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Dragon
post 06 May 2008, 17:23
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What games can we expect from Deep Shadows in future? Have you ever considered arena warfare games such as the Battlefield series (without online restrictions, of course) that is different from the rest, like the 1984 Afghanistan conflict or, the South African Border War - the first war against terrorism.
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ZeeTech
post 06 May 2008, 19:26
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Цитата(Dragon @ May 6 2008, 10:23 AM) *
What games can we expect from Deep Shadows in future? Have you ever considered arena warfare games such as the Battlefield series (without online restrictions, of course) that is different from the rest, like the 1984 Afghanistan conflict or, the South African Border War - the first war against terrorism.

yes.gif

Arena warfare games should definitely be on DS's list, given their inhouse engine's strengths.
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Ika
post 07 May 2008, 10:16
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Цитата(Dragon @ May 6 2008, 02:23 PM) *
What games can we expect from Deep Shadows in future? Have you ever considered arena warfare games such as the Battlefield series (without online restrictions, of course) that is different from the rest, like the 1984 Afghanistan conflict or, the South African Border War - the first war against terrorism.


Nobody knows yet... Maybe it will be thematic World War II game or just arcadian fighting, who knows? All devs are concentrated on current projects, and , beleave me, they want to finish them as soon as it possible.


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Geheme
post 08 May 2008, 10:31
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hi.gif WESTERN SHOOTER hi.gif


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Kermit
post 08 May 2008, 13:12
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Цитата(Geheme @ May 8 2008, 09:31 AM) *
hi.gif WESTERN SHOOTER hi.gif


a western fps/rpg big_boss.gif
that would be nice, actually i've been waiting for a sort of boiling point in the wild west dirol.gif
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Jonelo
post 08 May 2008, 14:23
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A Mafia style game , but in Moscow not arcade like GTA .
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Ika
post 08 May 2008, 14:43
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Цитата(Geheme @ May 8 2008, 07:31 AM) *
hi.gif WESTERN SHOOTER hi.gif


Oh, yeah! I remember previous conversation about western from DS. Actually, I think next DS teleases will be on Precursors and WG theme. I mean next 2 episodes of Precursors and even maybe with WG connected projects.


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ZeeTech
post 30 August 2008, 13:02
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Yeah, I got another quick question for DS.

When it comes to games, WG and Precursors in this case, who is the tougher crowd, the ``Russians'' or the ``Westerners''? Who do you think is harder to please?

What does everybody else think?
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Peetz
post 30 August 2008, 20:37
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Definitely the Westerners.

Pompus, demanding and ungrateful gamers that we are...

Seriously, my impression from years of reading comments and questions from people all over the world in the gaming communities (limited to the fact that I cannot read outside of English and some French) - I find Westerners to be much less acceptable of change and are more apt to be outraged than their counterparts in the Eastern areas.

Westerners, I believe, are much harder to please.
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OO Agent
post 31 August 2008, 0:48
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definately the westerners. considering that games like BP and STALKER were praised in Russia and the UK but shunned in the US.

We, as Peetz said, are pompus and ungrateful as gamers. anything that doesnt look visually appealing or doesnt have multiplayer "SUCKS!!"

I on the other hand prefer independent games to the mainstream biggrin.gif (although my xfire list would probably tell you different) but still, id take independent > mainstream anyday.


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Ika
post 08 September 2008, 15:11
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QUOTE (ZeeTech @ 30 August 2008, 10:02) *
Yeah, I got another quick question for DS.

When it comes to games, WG and Precursors in this case, who is the tougher crowd, the ``Russians'' or the ``Westerners''? Who do you think is harder to please?

What does everybody else think?


Westerners course is more important surely.


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Johan
post 22 December 2008, 3:25
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Could there really be an influence for the public in future projects? If so, I would take time to build out a few suggestions, not forgetting Deep Shadows limitations, of course.
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mkreku
post 06 January 2009, 13:43
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The world needs a new Deus Ex.
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OO Agent
post 18 June 2009, 23:38
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QUOTE (localfire @ 18 June 2009, 15:57) *
First off, Im going to be a hog and take two questions...and thank you for doing this :

1st Question : The ever-present one, are you two and the dudes going to try and get to the States for a few concerts? I would LOVE to see you live

2nd Question : Any speculations on when the first single / album itself are going to be on the market?


i have a feeling youre on the wrong forums.


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Val's Evil Twin
post 19 June 2009, 3:48
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There is a pattern developing recently of new members making off topic posts.
I have stated elsewhere, and it is in the forum rules, that posts must be relevant to the topic.

Off topic and irrelevant posts will be deleted and posters are free to PM me for clarification if needed.

Val.
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Peetz
post 23 June 2009, 22:12
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These may very well be bots, Val - not even live people. There are some incredibly good bot/spam software packages that can phrase questions that ALMOST seem plausible...
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